home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
misc_pup_indy_actor.pup
< prev
next >
Wrap
Text File
|
1999-11-15
|
14KB
|
270 lines
# Jones 3D Puppet File
#
# indy.pup
#
# Test puppet file for Indy
#
# [PDL, RT]
#
# Randy: Hip joint commented out to fix look up / down problems...
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand in_stand.key 0x18 0 1 #1 Stand was 0x00
walk in_walk_fwd.key 0x11 1 3 #2 Walk
run in_run_fwd.key 0x11 1 3 #3 Run
walkback in_walk_back.key 0x11 1 3 #4 Walk backward was 0x01
hopback in_hop_back.key 0x52 4 4 #5 hop back -- TL Data Key
hopleft in_jump_left_roll.key 0x52 5 5 #6 Jump & roll left -- TL Data Key
hopright in_jump_right_roll.key 0x52 5 5 #7 Jump & roll right -- TL Data Key
strafeleft in_walk_left.key 0x52 5 5 #8 Step left
straferight in_walk_right.key 0x52 5 5 #9 Step right
turnleft in_rotate_left_nohead.key 0x10 0 2 #10 Turn left
turnright in_rotate_right_nohead.key 0x10 0 2 #11 Turn right
slidedownfwd in_slide_fwd.key 0x00 5 5 #12 slide downhill forward
slidedownback in_slide_back.key 0x00 5 5 #13 slide downhill backwards
leap in_run_jump_fwd.key 0x52 7 9 #14 Leaping
jumpready in_jump_anticipate.key 0x1A 4 6 #15 Ready jump was 0x0A
jumpup in_jump_up.key 0x72 4 5 #16 Jump straight up
jumpfwd in_jump_fwd.key 0x52 2 3 #17 Jump forward
rising in_jump_up.key 0x20 1 2 #18 going up, while jumping or...?
fall in_jump_fall.key 0x38 0 1 #19 Falling was 0x38
death in_die_buckle.key 0x0C 0 0 #20 normal death
death2 in_die_fall.key 0x0C 0 0 #21 falling death
#fidget 0in_figithat_4_4.key 0x20 5 5 #22 Fidget 1
#fidget2 0in_leanin_2_2.key 0x20 5 5 #23 Fidget 2
pickup in_reach_low.key 0x02 5 5 #24 Pick up an item from floor
pushpullready in_pushpull_anticipate.key 0x0C 2 3 #25 Ready to push/pull
pushitem in_push_block.key 0x52 5 5 #26 Push -- TL Data key
pullitem in_pull_block.key 0x52 5 5 #27 Pull -- TL Data key
mountledge in_pull_up.key 0x52 4 5 #28 Hanging from a ledge, pull up -- TL Data Key
#grabledge 0x38 3 5 #29 Grab ledge
hangledge in_hang_idle.key 0x18 2 3 #30 Hanging from a ledge idle
hangshimleft in_shimmy_left.key 0x52 3 4 #31 Hanging from a ledge, move left -- TL Data Key
hangshimright in_shimmy_right.key 0x52 3 4 #32 Hanging from a ledge, move right -- TL Data Key
mountwall in_climb_on.key 0x38 3 5 #33 Mount a wall to climb
climbwallidle in_climb_idle.key 0x18 2 3 #34 Idle while climbing
climbwallup in_climb_up.key 0x72 3 4 #35 Climb up while hanging -- TL Data Key
climbwalldown in_climb_down.key 0x72 3 4 #36 Climb down while hanging -- TL Data Key
climbwallleft in_climb_left.key 0x72 3 4 #37 Climb left while hanging -- TL Data Key
climbwallright in_climb_right.key 0x72 3 4 #38 Climb right while hanging -- TL Data Key
climbpullingup in_clmb_pull_onto_ledge.key 0x52 4 5 #39 Pull onto ledge from climbing -- TL Data Key
whipclimbmount in_whipclimb_on.key 0x5A 4 5 #40 Whip climb mount
whipclimbidle in_whipclimb_idle.key 0x18 2 3 #41 Whip climb idle
whipclimbup in_whipclimb_up.key 0x5A 3 4 #42
whipclimbdown in_whipclimb_down.key 0x5A 3 4 #43
whipclimbleft in_whipclimb_rotL.key 0x5A 3 4 #44
whipclimbright in_whipclimb_rotR.key 0x5A 3 4 #45
whipclimbdismount in_jump_off.key 0x5A 4 5 #46
whipswing in_whipswing.key 0x52 5 5 #48 Whip swing
mount1mstep in_mount.key 0x52 5 5 #51 mount a 1-meter step -- TL Data Key
mount2mledge in_climb_onto_2m.key 0x52 4 5 #52 climbing from standing onto 2m ledge -- TL Data Key
jumprollback in_jump_backflip.key 0x52 4 5 #53 jump-roll-backflip -- TL Data Key
jumprollfwd in_jump_fwdroll.key 0x52 4 5 #54 jump-roll-forward -- TL Data Key
land in_jump_up_land.key 0x38 3 5 #55 Landing
#hitheadl in_hit_headL.key 0x28 3 5 #56 Hit left side of head
#hitheadr in_hit_headR.key 0x28 3 5 #57 Hit right side of head
#hitsidel in_hit_shoulderL.key 0x28 3 5 #58 Hit left shoulder
#hitsider in_hit_shoulderR.key 0x28 3 5 #59 Hit right shoulder
activate in_activate_medium.key 0x02 5 6 #60 normal height activate
activatehigh in_reach_high.key 0x02 5 6 #61 high height activate
drawweapon in_attack_pull_fists.key 0x1C 1 4 #62 Ready fists was 0x0c
holsterweapon in_attack_put_fists.key 0x38 1 4 #64 Fists away
fire in_attack_fistL_hook.key 0x28 1 6 #65 Left punch 1
fire2 in_attack_fistL_jab.key 0x28 1 6 #66 Left punch 2
fire3 in_attack_fistR_straight.key 0x28 1 6 #67 Right punch 1
fire4 in_attack_fistR_upper.key 0x28 1 6 #68 Right punch 2
stand2crawl in_stand_bd_crawl.key 0x52 5 5 #71 Breakdown animation
climbtoclimb in_climb_down_onto_wall.key 0x52 5 5 #78 go from stand to climbing wall -- TL Data Key
climbtohang in_climb_down_into_hang.key 0x52 5 5 #79 go from stand to hanging from ledge -- TL Data Key
#hit in_hit_headL.key 0x28 3 5 #75 Generic hit 1
#hit2 in_hit_headR.key 0x28 3 5 #76 Generic hit 2
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
drawweapon in_attack_pull_whip.key 0x0C 0 4 #62 Draw whip
aimweapon in_attack_aim_whip.key 0x1A 0 6 #63 Aim whip
holsterweapon in_attack_put_whip.key 0x38 0 4 #64 Holster whip
fire in_attack_fire_whip.key 0x1A 0 8 #65 Fire whip
fire2 in_attack_whip_strut.key 0x1A 0 8 #66 Whip swing mount
fire3 in_attack_unravel_whip.key 0x1C 0 6 #67 Unravel whip
fire4 in_attack_ravel_whip.key 0x1A 0 6 #68 Wind up whip
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
drawweapon in_attack_pull_gun.key 0x1C 0 4 #62 Draw gun was 0x0c
aimweapon in_attack_aim_gun.key 0x1C 0 6 #63 Aim gun
holsterweapon in_attack_put_gun.key 0x38 0 8 #64 Holster gun
fire in_attack_fire_gun.key 0x1A 0 8 #65 Fire gun
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
drawweapon in_attack_pull_rifle.key 0x1C 0 4 #62 Draw rifle
aimweapon in_attack_aim_rifle.key 0x1C 0 6 #63 Aim rifle
holsterweapon in_attack_put_rifle.key 0x38 0 8 #64 Holster rifle
fire in_attack_fire_rifle.key 0x1A 0 8 #65 Fire rifle
fire4 in_attack_unaim_rifle.key 0x1A 0 8 #68 Stop aiming rifle
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=3 # Shotgun drawn
aimweapon in_attack_aim_shotgun.key 0x1C 0 6 #63 Aim rifle
fire in_attack_fire_shotgun.key 0x1A 0 8 #65 Fire shotgun
fire2 in_attack_fire_submachine.key 0x1A 0 8 #66 Fire submachine gun
fire4 in_attack_unaim_shotgun.key 0x3A 0 8 #68 Stop aiming shotgun
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
drawweapon in_attack_pull_bazooka.key 0x1C 0 4 #62 Draw bazooka
holsterweapon in_attack_put_bazooka.key 0x38 0 4 #64 Holster bazooka
fire in_attack_fire_bazooka.key 0x3A 0 6 #65 Fire bazooka
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade or Satchel drawn
drawweapon in_attack_pull_grenade.key 0x1C 1 4 #62 Draw grenade
aimweapon in_attack_aim_grenade.key 0x1C 1 6 #63 Aim grenade
holsterweapon in_attack_put_grenade.key 0x38 1 4 #64 Holster grenade
fire in_attack_fire_grenade.key 0x38 1 8 #65 Fire grenade
fire2 in_attack_pull_satchel.key 0x1C 1 4 #67 Draw satchel
fire3 in_attack_put_satchel.key 0x38 1 4 #68 Holster satchel
fire4 in_attack_fire_satchel.key 0x1A 2 8 #66 Fire satchel
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Machete Drawn
drawweapon in_attack_pull_machete.key 0x1C 0 4 #62 Draw machete
holsterweapon in_attack_put_machete.key 0x38 0 4 #64 Sheath machete
fire in_attack_fire_macheteR.key 0x1A 1 6 #65 Swing machete
fire2 in_attack_fire_macheteL.key 0x1A 1 6 #66 Swing machete
fire3 in_pull_zippo.key 0x1C 0 4 #67 Pull lighter
fire4 in_put_zippo.key 0x38 0 4 #68 Put lighter
#=======================================================================================
Mode=8 # Unarmed swimming
stand in_swim_float.key 0x00 0 0 #1 Tread water, surface
walk in_swim_fwd.key 0x01 2 2 #2 Swim forward, surface
run in_uw_swim.key 0x1b 2 2 #3 swim forward underwater was 0x01
walkback in_swim_back.key 0x01 2 2 #4 Swim backward, surface
strafeleft in_uw_swim.key 0x01 2 2 #8 turn left underwater
straferight in_uw_swim.key 0x01 2 2 #9 turn right underwater
turnleft in_swim_rotate_l.key 0x00 3 2 #10 turn left, surface
turnright in_swim_rotate_r.key 0x00 3 2 #11 turn right, surface
rising in_uw_float.key 0x18 1 2 #18 idle while underwater
death in_uw_die.key 0x24 5 5 #20 die while underwater (drown?)#death2 (die while on surface)
pickup in_uw_pickup.key 0x22 3 4 #24 pickup item underwater
mountfromwater in_swim_pullup.key 0x52 5 5 #47 Pulling up from water onto surface
divefromsurface in_submerge.key 0x52 5 5 #48 Dive from water surface
activate in_uw_pullswitch.key 0x52 5 5 #60 activate a pull-out switch underwater
holsterweapon in_attack_put_fists.key 0x38 0 5 #64 Fists away
mount1mstep in_mount.key 0x52 5 5 #51 mount a 1-meter step -- TL Data Key
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
holsterweapon in_uw_attack_put_whip.key 0x38 0 4 #64 Holster whip
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
holsterweapon in_attack_put_gun.key 0x38 0 4 #64 Holster gun
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
holsterweapon in_attack_put_rifle.key 0x38 0 4 #64 Holster rifle
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=11 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
holsterweapon in_attack_put_bazooka.key 0x38 0 4 #64 Holster bazooka
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
drawweapon in_uw_attack_pull_machete.key 0x1C 0 4 #62 Draw machete
holsterweapon in_uw_attack_put_machete.key 0x38 0 4 #64 Sheath machete
fire in_uw_attack_fire_machete.key 0x1A 0 6 #65 Swing machete
fire4 in_put_zippo.key 0x38 0 4 #68 Put lighter
#=======================================================================================
Mode=16 # Unarmed crawling
stand in_crawl_idle.key 0x18 0 1 #1 Idle while crawling was 0x00
walk in_crawl_fwd.key 0x52 2 4 #2 Crawl forward -- TL Data Key
walkback in_crawl_back.key 0x52 2 4 #4 Crawl backward -- TL Data Key
turnleft in_crawl_rotateL.key 0x18 1 3 #10 Crawl left
turnright in_crawl_rotateR.key 0x18 1 3 #11 Crawl right
crawl2stand in_crawl_bd_stand.key 0x52 3 4 #72 Breakdown animation
activate in_crawl_activate.key 0x38 5 6 #60 normal activate while crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=8 # 0 = Head joint
1=7 # 1 = Neck joint
#2=16 # 2 = Hip joint
3=15 # 3 = Firing joint 1
4=12 # 4 = Firing joint 2
5=14 # 5 = Aiming joint 1
6=11 # 6 = Aiming joint 2
#---------------------------------------------------------------------------------------
end